Erudites

To the South and West, a great movement is taking place. The city of the Highmen, Highbourne, has been built upon foundation of earth, stone, and the words of their leader, Erud. Under Erud’s tutelage, the Erudites begin a new age of discovery and learning. But the increasing violence and opportunism of the land is too much. Desperate to escape, the Erudites now look towards the Exodus of Tunaria.” Basically, Erud has gathered his people together to build the city of Highbourne, from which they will build their fleet to carry the Highmen across the ocean. Being the exact opposite of the barbarian Northmen, the high man prides himself on his intellectual abilities and social graces, to the almost total exclusion of the physical disciplines. They take satisfaction in their superiority over all other races. Any obstacle can be overcome with intelligence and wisdom. Pick up a sword? Bah, leave that to the lesser, unsophisticated beasts of the land. The only exception is for Erudite paladins and shadowknights. Erudites have very few friends outside their own race. Others find them difficult to associate with. Their snooty attitudes and overblown egos can be said to be the main factors in this. But only a party of ignorant adventurers would turn an Erudite away from joining them, for their high intelligence and facile use of magic comes in handy, especially when facing a powerful enemy. As clerics, mages, enchanters, necromancers, and wizards, Erudites excel when magic is needed.